feat: 增加一些配置项

This commit is contained in:
meishibiezb
2026-03-15 22:42:17 +08:00
parent d5a469314e
commit 0ebfd839a7
2 changed files with 22 additions and 9 deletions

View File

@@ -10,14 +10,14 @@
void ACameraPawn::CameraZoom(const FInputActionValue& Value) void ACameraPawn::CameraZoom(const FInputActionValue& Value)
{ {
auto f = Value.Get<float>(); auto f = Value.Get<float>();
SpringArmComponent->TargetArmLength += f * 10.0f; SpringArmComponent->TargetArmLength += f * ZoomSpeed;
SpringArmComponent->TargetArmLength = FMath::Clamp(SpringArmComponent->TargetArmLength, 300.0f, 3000.0f); SpringArmComponent->TargetArmLength = FMath::Clamp(SpringArmComponent->TargetArmLength, MinArmLength, MaxArmLength);
} }
void ACameraPawn::CameraRotate(const FInputActionValue& Value) void ACameraPawn::CameraRotate(const FInputActionValue& Value)
{ {
auto f = Value.Get<float>(); auto f = Value.Get<float>();
FRotator r = FRotator(0.0f, f * 2.0f, 0.0f); FRotator r = FRotator(0.0f, f * RotateSpeed, 0.0f);
AddActorWorldRotation(r); AddActorWorldRotation(r);
} }
@@ -27,12 +27,12 @@ void ACameraPawn::CameraMove(const FInputActionValue& Value)
auto r = GetActorRightVector(); auto r = GetActorRightVector();
auto f = r.Cross(FVector::UpVector); auto f = r.Cross(FVector::UpVector);
f.Normalize(); f.Normalize();
SetActorLocation(GetActorLocation() + f * f2d.X * 10.0f + r * f2d.Y * 10.0f); SetActorLocation(GetActorLocation() + f * f2d.X * MoveSpeed + r * f2d.Y * MoveSpeed);
} }
void ACameraPawn::CameraReset(const FInputActionValue& Value) void ACameraPawn::CameraReset(const FInputActionValue& Value)
{ {
SpringArmComponent->TargetArmLength = 1200.0f; SpringArmComponent->TargetArmLength = InitialArmLength;
SetActorRotation(InitialRotation); SetActorRotation(InitialRotation);
SetActorRelativeLocation(FVector::ZeroVector); SetActorRelativeLocation(FVector::ZeroVector);
} }
@@ -46,8 +46,8 @@ ACameraPawn::ACameraPawn()
// 初始化 SpringArmComponent 和 CameraComponent // 初始化 SpringArmComponent 和 CameraComponent
SpringArmComponent = CreateDefaultSubobject<USpringArmComponent>(TEXT("SpringArmComponent")); SpringArmComponent = CreateDefaultSubobject<USpringArmComponent>(TEXT("SpringArmComponent"));
SpringArmComponent->SetupAttachment(RootComponent); SpringArmComponent->SetupAttachment(RootComponent);
SpringArmComponent->TargetArmLength = 1200.f; SpringArmComponent->TargetArmLength = InitialArmLength;
SpringArmComponent->bUsePawnControlRotation = true; SpringArmComponent->bUsePawnControlRotation = true;// TODO: 何意味?
CameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("CameraComponent")); CameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("CameraComponent"));
CameraComponent->SetupAttachment(SpringArmComponent, USpringArmComponent::SocketName); CameraComponent->SetupAttachment(SpringArmComponent, USpringArmComponent::SocketName);

View File

@@ -16,10 +16,23 @@ public:
class USpringArmComponent* SpringArmComponent; class USpringArmComponent* SpringArmComponent;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Camera") UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Camera")
class UCameraComponent* CameraComponent; class UCameraComponent* CameraComponent;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Camera") UPROPERTY(VisibleInstanceOnly, BlueprintReadOnly, Category = "Camera")
APawn* FollowTarget; APawn* FollowTarget;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Camera")
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
FRotator InitialRotation = FRotator(-60.0f, 0.0f, 0.0f); FRotator InitialRotation = FRotator(-60.0f, 0.0f, 0.0f);
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
float InitialArmLength = 1200.0f;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
float RotateSpeed = 2.0f;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
float ZoomSpeed =10.0f;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
float MoveSpeed = 10.0f;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
float MaxArmLength = 3000.0f;
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Config")
float MinArmLength = 300.0f;
UFUNCTION(BlueprintCallable, Category = "Camera") UFUNCTION(BlueprintCallable, Category = "Camera")
void CameraZoom(const FInputActionValue& Value); void CameraZoom(const FInputActionValue& Value);