feat: 更新插件(CHar)
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@@ -10,6 +10,9 @@ bDynamicReplication=False
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InvalidTagCharacters="\"\',"
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InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Gameplay.Action.Camera.Move",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Camera.Rotate",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Camera.Zoom",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Move",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Move",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Run",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Run",DevComment="")
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Content/Blueprints/Component/BP_Controller.uasset
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Content/Blueprints/Component/BP_Controller.uasset
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Content/Inputs/IA/IA_CameraLeft.uasset
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Content/Inputs/IA/IA_CameraLeft.uasset
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Content/Inputs/IA/IA_CameraRight.uasset
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Content/Inputs/IA/IA_CameraRight.uasset
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Submodule Plugins/CharacterControl updated: 14cdc6324d...8eb8cde913
Submodule Plugins/Dialog updated: 6e3136b10c...5196b06480
@@ -11,4 +11,9 @@ APawn* AMyPlayerController::GetOwnedPawn()
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void AMyPlayerController::BeginPlay()
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void AMyPlayerController::BeginPlay()
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{
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{
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Super::BeginPlay();
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Super::BeginPlay();
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}
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}
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void AMyPlayerController::CalcCamera(float DeltaTime, FMinimalViewInfo& OutResult)
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{
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AActor::CalcCamera(DeltaTime, OutResult);
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}
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@@ -20,6 +20,6 @@ public:
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protected:
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protected:
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virtual void BeginPlay() override;
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virtual void BeginPlay() override;
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virtual void CalcCamera(float DeltaTime, FMinimalViewInfo& OutResult) override;
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private:
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private:
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};
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};
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