Merge branch 'feat-controll'
This commit is contained in:
3
.gitmodules
vendored
3
.gitmodules
vendored
@@ -1,3 +1,6 @@
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[submodule "Plugins/Dialog"]
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path = Plugins/Dialog
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url = https://gitea.msbzb.xyz/meishibiezb/Dialog.git
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[submodule "Plugins/CharacterControl"]
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path = Plugins/CharacterControl
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url = https://gitea.msbzb.xyz/meishibiezb/CharacterControl
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20
Config/DefaultGameplayTags.ini
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20
Config/DefaultGameplayTags.ini
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@@ -0,0 +1,20 @@
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;METADATA=(Diff=true, UseCommands=true)
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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ClearInvalidTags=False
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AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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bDynamicReplication=False
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InvalidTagCharacters="\"\',"
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Gameplay.Action.Camera.Move",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Camera.Reset",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Camera.Rotate",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Camera.Zoom",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Hello",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Move",DevComment="")
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+GameplayTagList=(Tag="Gameplay.Action.Run",DevComment="")
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Content/Blueprints/BP_NewChar.uasset
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Content/Blueprints/BP_NewChar.uasset
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Content/Blueprints/Component/BP_Controller.uasset
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Content/Blueprints/Component/BP_Controller.uasset
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Content/Blueprints/Component/BP_MoveInput.uasset
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Content/Blueprints/Component/BP_MoveInput.uasset
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Content/Blueprints/Component/BP_SayHello.uasset
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Content/Blueprints/Component/BP_SayHello.uasset
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Content/Data/DA_InputCommands.uasset
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Content/Data/DA_InputCommands.uasset
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Content/Inputs/IA/IA_CameraMiddle.uasset
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Content/Inputs/IA/IA_CameraMiddle.uasset
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Content/Inputs/IA/IA_CameraRight.uasset
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Content/Inputs/IA/IA_CameraRight.uasset
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Content/Inputs/IA/IA_SayHello.uasset
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Content/Inputs/IA/IA_SayHello.uasset
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1
Plugins/CharacterControl
Submodule
1
Plugins/CharacterControl
Submodule
Submodule Plugins/CharacterControl added at 8eb8cde913
@@ -11,4 +11,9 @@ APawn* AMyPlayerController::GetOwnedPawn()
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void AMyPlayerController::BeginPlay()
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{
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Super::BeginPlay();
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}
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}
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void AMyPlayerController::CalcCamera(float DeltaTime, FMinimalViewInfo& OutResult)
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{
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AActor::CalcCamera(DeltaTime, OutResult);
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}
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@@ -20,6 +20,6 @@ public:
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protected:
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virtual void BeginPlay() override;
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virtual void CalcCamera(float DeltaTime, FMinimalViewInfo& OutResult) override;
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private:
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};
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@@ -29,6 +29,10 @@
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"Win64"
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],
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/362651520df94e4fa65492dbcba44ae2"
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},
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{
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"Name": "StructUtils",
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"Enabled": true
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}
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]
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}
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