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27 Commits

Author SHA1 Message Date
TNT
2a891b1ba5 feat: 更新 2026-04-02 21:31:15 +08:00
TNT
2f07569fe8 fixed: 删除文件 2026-03-17 23:48:30 +08:00
TNT
4729209714 refactor: 更改资源 2026-03-17 23:31:35 +08:00
TNT
4d566d59ea Merge branch 'master' of https://gitea.msbzb.xyz/TNT/lonese 2026-03-17 20:56:06 +08:00
meishibiezb
e57ac424ff fixed: 重置摄像头旋转的时候也重置控制器 2026-03-17 11:54:41 +08:00
meishibiezb
0592cb2c04 feat: 旋转镜头同时旋转控制器 2026-03-17 11:48:12 +08:00
meishibiezb
3b3873e889 feat: 加入了动画插值 2026-03-17 11:40:22 +08:00
meishibiezb
b8e1b5814f feat: 更新角色移动时旋转的功能 2026-03-17 11:33:45 +08:00
meishibiezb
bdf3a1a8da feat: 更改动画蓝图和混合空间 2026-03-16 23:39:12 +08:00
meishibiezb
563de492f3 feat: 动画蓝图更新 2026-03-16 23:02:20 +08:00
TNT
8436c6bae0 修复警告问题 2026-03-16 21:43:22 +08:00
meishibiezb
af31b84ba7 feat: 修改角色蓝图的骨骼网格体 2026-03-16 01:16:33 +08:00
meishibiezb
04d489f5ab Merge branch 'master' of https://gitea.msbzb.xyz/TNT/lonese 2026-03-16 00:55:06 +08:00
meishibiezb
766a193885 2026-03-16 00:55:01 +08:00
meishibiezb
07afc8a00b feat: 加入摄像头移动限制 2026-03-15 23:37:49 +08:00
TNT
7eb63171ce 更新角色和动画 2026-03-15 23:30:08 +08:00
meishibiezb
b76f44fcc7 feat: 增加UI提示 2026-03-15 22:46:12 +08:00
meishibiezb
0ebfd839a7 feat: 增加一些配置项 2026-03-15 22:42:17 +08:00
meishibiezb
d5a469314e feat: 加入摄像头旋转功能 2026-03-15 22:34:20 +08:00
meishibiezb
8d086a02fe feat: 增加重置摄像头位置功能 2026-03-15 22:16:06 +08:00
meishibiezb
bbe4ac4bc7 feat: 摄像头缩放 2026-03-15 19:16:24 +08:00
meishibiezb
877beaa3f5 feat: 摄像头移动 2026-03-15 19:06:35 +08:00
meishibiezb
d86b3f53a9 feat: 增加摄像机跟随 2026-03-15 18:42:17 +08:00
meishibiezb
402a0fed99 feat: 增加延迟生成 2026-03-15 17:57:21 +08:00
meishibiezb
746a85ae31 , 2026-03-15 17:24:20 +08:00
meishibiezb
166198c3e3 feat: 新建CameraPawn类 2026-03-15 12:43:39 +08:00
meishibiezb
5d2c3534cc refactor: 删除了一些空行 2026-03-15 12:23:01 +08:00
742 changed files with 1204 additions and 1391 deletions

2
.gitattributes vendored
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@@ -48,3 +48,5 @@
#*.RTF diff=astextplain #*.RTF diff=astextplain
*.uasset filter=lfs diff=lfs merge=lfs -text *.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text *.umap filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.ico filter=lfs diff=lfs merge=lfs -text

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@@ -54,3 +54,34 @@ ManualIPAddress=
[/Script/UnrealBuildTool.UnrealBuildTool] [/Script/UnrealBuildTool.UnrealBuildTool]
bAllowGitCommandlineIntegration=False bAllowGitCommandlineIntegration=False
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
bGenerateNaniteFallbackMeshes=True
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1

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