78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
// Copyright 2022 (c) Microsoft. All rights reserved.
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using UnrealBuildTool;
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public class VisualStudioTools : ModuleRules
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{
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public VisualStudioTools(ReadOnlyTargetRules Target) : base(Target)
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{
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bool bIsCustomDevBuild = System.Environment.GetEnvironmentVariable("VSTUE_IsCustomDevBuild") == "1";
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if (bIsCustomDevBuild)
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{
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// Get correct header suggestions in the IDE and validate
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// the plugin build without having to affect for the whole target,
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// which is expensive in source-builds of the engine.
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PCHUsage = ModuleRules.PCHUsageMode.NoPCHs;
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bUseUnity = false;
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// When debugging the commandlet code, disable optimizations to get
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// proper local variable inspection and less inlined stack frames
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OptimizeCode = CodeOptimization.Never;
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// Enable more restrict warnings during compilation in UE5.
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// Required by tasks in the compliance pipeline.
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if (Target.Version.MajorVersion >= 5)
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{
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UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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else
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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}
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// To support UE5.1+, the code is using the new FTopLevelAssetPath API
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// with a detection of support via version numbers.
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// If the check is producing a false positive/negative in your version of the engine
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// you can change the block below and force the check as enabled/disabled.
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if ((Target.Version.MajorVersion == 5 && Target.Version.MinorVersion >= 1) || Target.Version.MajorVersion > 5)
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{
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PrivateDefinitions.Add("FILTER_ASSETS_BY_CLASS_PATH=1");
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}
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else
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{
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PrivateDefinitions.Add("FILTER_ASSETS_BY_CLASS_PATH=0");
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}
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PublicDependencyModuleNames.AddRange(
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new[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"AssetRegistry",
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"CoreUObject",
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"Engine",
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"Json",
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"JsonUtilities",
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"Kismet",
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"UnrealEd",
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"Slate",
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"SlateCore",
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"ToolMenus",
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"EditorSubsystem",
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"MainFrame",
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"BlueprintGraph",
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"VisualStudioDTE",
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"EditorStyle",
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"Projects"
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}
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);
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}
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}
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