fixed: 更改着色器名称

This commit is contained in:
meishibiezb
2026-03-05 02:08:46 +08:00
parent 3420f1348d
commit 0dcd45ddc7
3 changed files with 3 additions and 3 deletions

View File

@@ -33,7 +33,7 @@ fn main() {
let mut render_timer = RenderTimer::new();
// 编译着色器
let vs_src = std::ffi::CString::new(include_str!(".\\shaders\\vs.glsl")).unwrap_or_default();
let vs_src = std::ffi::CString::new(include_str!(".\\shaders\\vs.vert")).unwrap_or_default();
println!("Vs Shader:\n{}", vs_src.to_str().unwrap_or_default());
let vs_ptr = vs_src.as_ptr() as *const i8;
let vs = unsafe { gl::CreateShader(gl::VERTEX_SHADER) };
@@ -48,7 +48,7 @@ fn main() {
println!("{}", from_utf8(&log_u8).unwrap());
}
let fs_src = std::ffi::CString::new(include_str!(".\\shaders\\fs.glsl")).unwrap_or_default();
let fs_src = std::ffi::CString::new(include_str!(".\\shaders\\fs.frag")).unwrap_or_default();
println!("Fs Shader:\n{}", fs_src.to_str().unwrap_or_default());
let fs_ptr = fs_src.as_ptr() as *const i8;
let fs = unsafe { gl::CreateShader(gl::FRAGMENT_SHADER) };