fixed: 更改着色器名称
This commit is contained in:
@@ -33,7 +33,7 @@ fn main() {
|
||||
let mut render_timer = RenderTimer::new();
|
||||
|
||||
// 编译着色器
|
||||
let vs_src = std::ffi::CString::new(include_str!(".\\shaders\\vs.glsl")).unwrap_or_default();
|
||||
let vs_src = std::ffi::CString::new(include_str!(".\\shaders\\vs.vert")).unwrap_or_default();
|
||||
println!("Vs Shader:\n{}", vs_src.to_str().unwrap_or_default());
|
||||
let vs_ptr = vs_src.as_ptr() as *const i8;
|
||||
let vs = unsafe { gl::CreateShader(gl::VERTEX_SHADER) };
|
||||
@@ -48,7 +48,7 @@ fn main() {
|
||||
println!("{}", from_utf8(&log_u8).unwrap());
|
||||
}
|
||||
|
||||
let fs_src = std::ffi::CString::new(include_str!(".\\shaders\\fs.glsl")).unwrap_or_default();
|
||||
let fs_src = std::ffi::CString::new(include_str!(".\\shaders\\fs.frag")).unwrap_or_default();
|
||||
println!("Fs Shader:\n{}", fs_src.to_str().unwrap_or_default());
|
||||
let fs_ptr = fs_src.as_ptr() as *const i8;
|
||||
let fs = unsafe { gl::CreateShader(gl::FRAGMENT_SHADER) };
|
||||
|
||||
@@ -3,5 +3,5 @@ out vec4 FragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = vec4(1.0, 0.2, 0.2, 1.0);
|
||||
FragColor = vec4(0.0, 0.8824, 1.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user