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2 Commits

Author SHA1 Message Date
meishibiezb
91fb640d37 feat: 传入uniform 2026-03-05 03:46:00 +08:00
meishibiezb
eeb3d016c8 feat: 添加Shader类和Program类 2026-03-05 02:59:52 +08:00
4 changed files with 122 additions and 5 deletions

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@@ -1 +1,2 @@
pub mod render_timer; pub mod render_timer;
pub mod shader;

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@@ -88,7 +88,9 @@ fn main() {
unsafe { gl::BindVertexArray(vao) }; unsafe { gl::BindVertexArray(vao) };
// 创建VBO // 创建VBO
let a: [f32; _] = [-0.5, -0.5, 0.0, 0.5, -0.5, 0.0, 0.0, 0.5, 0.0]; let a: [f32; _] = [
0.5, 0.5, 0.0, 0.5, -0.5, 0.0, -0.5, -0.5, 0.0, -0.5, 0.5, 0.0,
];
let mut vbo: u32 = 0; let mut vbo: u32 = 0;
unsafe { gl::GenBuffers(1, &mut vbo) }; unsafe { gl::GenBuffers(1, &mut vbo) };
unsafe { gl::BindBuffer(gl::ARRAY_BUFFER, vbo) }; unsafe { gl::BindBuffer(gl::ARRAY_BUFFER, vbo) };
@@ -114,6 +116,20 @@ fn main() {
}; };
unsafe { gl::EnableVertexAttribArray(0) }; unsafe { gl::EnableVertexAttribArray(0) };
// 创建EBO
let b: [u32; _] = [0, 1, 3, 1, 2, 3];
let mut ebo = 0;
unsafe { gl::GenBuffers(1, &mut ebo) };
unsafe { gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, ebo) };
unsafe {
gl::BufferData(
gl::ELEMENT_ARRAY_BUFFER,
size_of_val(&b) as _,
b.as_ptr() as _,
gl::STATIC_DRAW,
)
};
// 渲染循环 // 渲染循环
while !window.should_close() { while !window.should_close() {
glfw.poll_events(); glfw.poll_events();
@@ -135,11 +151,23 @@ fn handle_window_event(window: &mut glfw::Window, event: glfw::WindowEvent) {
} }
fn render(render_timer: &mut RenderTimer, sp: u32, vao: u32) { fn render(render_timer: &mut RenderTimer, sp: u32, vao: u32) {
// 设置背景颜色
let t = render_timer.time_count() as f32 / 1000.0 as f32; let t = render_timer.time_count() as f32 / 1000.0 as f32;
unsafe { gl::ClearColor(t.sin() * 0.5 + 1.0, t.cos() * 0.5 + 1.0, 0.3, 1.0) }; unsafe { gl::ClearColor(t.sin() * 0.5 + 1.0, t.cos() * 0.5 + 1.0, 0.3, 1.0) };
unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) }; unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };
// 向着色器传入颜色
let location = unsafe { gl::GetUniformLocation(sp, "inColor".as_ptr() as _) };
unsafe { gl::Uniform4f(location, t.cos() * 0.5 + 1.0, t.sin() * 0.5 + 1.0, 0.7, 1.0) };
// 绘制图形
unsafe { gl::UseProgram(sp) }; unsafe { gl::UseProgram(sp) };
unsafe { gl::BindVertexArray(vao) }; unsafe { gl::BindVertexArray(vao) };
unsafe { gl::DrawArrays(gl::TRIANGLES, 0, 3) }; if (t as u32) % 2 == 1 {
unsafe { gl::PolygonMode(gl::FRONT_AND_BACK, gl::LINE) };
}
else {
unsafe { gl::PolygonMode(gl::FRONT_AND_BACK, gl::FILL) };
}
unsafe { gl::DrawElements(gl::TRIANGLES, 6, gl::UNSIGNED_INT, null()) };
} }

86
src/shader.rs Normal file
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@@ -0,0 +1,86 @@
use std::{
ptr::{null, null_mut},
str::from_utf8,
};
use gl::{CompileShader, ShaderSource};
pub struct Shader {
id: gl::types::GLuint,
}
impl Shader {
pub fn new(src: &str, type_: gl::types::GLenum) -> Result<Self, Box<dyn std::error::Error>> {
// 编译着色器
let id = unsafe { gl::CreateShader(type_) };
let c_src = std::ffi::CString::new(src)?;
unsafe { ShaderSource(id, 1, &c_src.as_ptr() as _, null()) };
unsafe { CompileShader(id) };
// 检查编译是否成功
let mut success = 0;
unsafe { gl::GetShaderiv(id, gl::COMPILE_STATUS, &mut success) };
if success == 0 {
let mut log = [0; 512];
unsafe { gl::GetShaderInfoLog(id, 512, core::ptr::null_mut(), log.as_mut_ptr()) };
let log_u8: [u8; 512] = unsafe { std::mem::transmute(log) };
let e = from_utf8(&log_u8)?;
return Err(e.into());
}
Ok(Shader { id: id })
}
}
impl Drop for Shader {
fn drop(&mut self) {
unsafe {
gl::DeleteShader(self.id);
}
}
}
pub struct Program {
id: gl::types::GLuint,
}
impl Program {
pub fn new() -> Self {
let id = unsafe { gl::CreateProgram() };
Program { id: id }
}
pub fn attach_shader(&self, shader: &Shader) {
unsafe { gl::AttachShader(self.id, shader.id) };
}
pub fn link_program(&self) -> Result<(), Box<dyn std::error::Error>> {
// 链接着色器
unsafe { gl::LinkProgram(self.id) };
// 检查链接是否成功
let mut success = 0;
unsafe { gl::GetProgramiv(self.id, gl::LINK_STATUS, &mut success) };
if success == 0 {
let mut log = [0; 512];
unsafe { gl::GetProgramInfoLog(self.id, 512, null_mut(), log.as_mut_ptr()) };
let log_u8: [u8; 512] = unsafe { std::mem::transmute(log) };
let e = from_utf8(&log_u8)?;
return Err(e.into());
}
Ok(())
}
pub fn use_program(&self) {
unsafe { gl::UseProgram(self.id) };
}
}
impl Drop for Program {
fn drop(&mut self) {
unsafe {
gl::DeleteProgram(self.id);
}
}
}

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@@ -1,7 +1,9 @@
#version 330 core #version 330 core
out vec4 FragColor; out vec4 FragColor;
uniform vec4 inColor;
void main() void main()
{ {
FragColor = vec4(0.0, 0.8824, 1.0, 1.0); FragColor = inColor;
} }