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Source/lonese/_relationships.md
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Source/lonese/_relationships.md
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# lonese 模块依赖关系
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## 文件间引用关系
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| 源文件 | 引用方式 | 目标文件 | 目标单位 |
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|--------|---------|---------|---------|
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| MyCharacter.h | #include | GameFramework/Character.h | ACharacter |
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| MyCharacter.h | forward-declare | -- | UInputMappingContext |
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| MyCharacter.h | forward-declare | -- | UInputAction |
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| MyCharacter.h | forward-declare | -- | ACameraPawn |
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| MyCharacter.cpp | #include | MyCharacter.h | AMyCharacter |
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| MyCharacter.cpp | #include | CameraPawn.h | ACameraPawn |
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| MyCharacter.cpp | #include | EnhancedInputSubsystems.h | UEnhancedInputLocalPlayerSubsystem |
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| MyCharacter.cpp | #include | EnhancedInputComponent.h | UEnhancedInputComponent |
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| MyCharacter.cpp | #include | GameFramework/CharacterMovementComponent.h | UCharacterMovementComponent |
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| CameraPawn.cpp | #include | CameraPawn.h | ACameraPawn |
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| CameraPawn.cpp | #include | GameFramework/SpringArmComponent.h | USpringArmComponent |
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| CameraPawn.cpp | #include | Camera/CameraComponent.h | UCameraComponent |
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| CameraPawn.cpp | #include | InputActionValue.h | FInputActionValue |
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| MyPlayerController.cpp | #include | MyPlayerController.h | AMyPlayerController |
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| MyActor.cpp | #include | MyActor.h | AMyActor |
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## 关键依赖链
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1. Character Movement: Enhanced Input -> AMyCharacter::SetupPlayerInputComponent -> binds Move/Run/Crouch actions -> AMyCharacter::Move/BeginRun/StopRun/BeginCrouch/StopCrouch
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2. Camera Control: Enhanced Input -> AMyCharacter -> CameraMove/CameraZoom/CameraRotate/CameraReset -> forwards to ACameraPawn methods
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3. Camera View: AMyCharacter::BeginPlay -> spawns ACameraPawn (deferred) -> ACameraPawn::BeginPlay -> SetViewTarget(self) on PlayerController + AttachToActor(FollowTarget)
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4. Camera Override: AMyPlayerController::CalcCamera -> calls AActor::CalcCamera (bypassing default view target blending) -> camera driven by ACameraPawn transform
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5. Possession: AMyPlayerController::AcknowledgePossession -> Super + OnClientPossessFinished (BlueprintImplementableEvent in BP_TestCtl)
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