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Content/Data/_relationships.md
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# Content/Data 依赖关系
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## 文件间引用关系
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Content/Data 模块包含 5 个数据资产,均为独立的数据定义/配置,**模块内无文件间引用**。
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| 源文件 | 引用方式 | 目标文件 | 目标单位 |
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|--------|---------|---------|---------|
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| DA_InputCommands | 引用 | /Game/Inputs/IA/IA_CameraMoveAction | IA_CameraMoveAction |
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| DA_InputCommands | 引用 | /Game/Inputs/IA/IA_CameraResetAction | IA_CameraResetAction |
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| DA_InputCommands | 引用 | /Game/Inputs/IA/IA_CameraRotateAction | IA_CameraRotateAction |
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| DA_InputCommands | 引用 | /Game/Inputs/IA/IA_CameraZoomAction | IA_CameraZoomAction |
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| DA_InputCommands | 引用 | /Game/Inputs/IA/IA_MoveAction | IA_MoveAction |
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| DA_InputCommands | 引用 | /Game/Inputs/IA/IA_SayHello | IA_SayHello |
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| DA_InputCommands | 引用 | /Game/Inputs/IA/IA_Hint | IA_Hint |
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| DA_InputCommands | 引用 | /Game/Inputs/IA/IA_Inventory | IA_Inventory |
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| DA_InputCommands | 引用 | /Game/Inputs/IMC/IMC_Context | IMC_Context |
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**说明:** DA_InputCommands 的所有引用均指向 /Game/Inputs/ 下的输入资产,属于跨模块引用。其余 4 个数据资产(NewGraph、TestDialog、TestDialogMap、TestItemDefTable)不引用模块内或其他模块的资产,它们是纯粹的数据文件。
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## 关键依赖链
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**模块结构:**
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```
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Content/Data/
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├── DA_InputCommands — 输入命令配置(引用 InputAction / IMC)
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├── NewGraph — 对话图数据(Dialog 系统数据源)
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├── TestDialog — 对话测试数据表
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├── TestDialogMap — 对话映射数据表
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└── TestItemDefTable — 物品定义测试数据表(Content/Data/Item 子模块)
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```
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**输入配置流:** DA_InputCommands → UEnhancedInputLocalPlayerSubsystem → BP_TestCtl 消费
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**对话数据流:** NewGraph / TestDialog / TestDialogMap → UDialogPresentationSubsystem → WBP_TestUI 展示
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**物品数据流:** TestItemDefTable → UItemRegistrySubsystem → BP_InventoryComp 加载物品定义
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