doc: 将CharacterControl模块的文档部分转化为中文
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- **模块**: CharacterControl
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## 功能概述
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Data row mapping a UInputAction to command routing parameters. Contains InputAction reference, bIsContinuous flag, ContinousCommandTag (FGameplayTag for continuous), DiscreteCommandMeta (TInstancedStruct<FDiscreteMeta> for discrete).
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将 UInputAction 映射到命令路由参数的数据行。包含 InputAction 引用、bIsContinuous 标志位、ContinousCommandTag(连续命令的 FGameplayTag)、DiscreteCommandMeta(离散命令的 TInstancedStruct<FDiscreteMeta>
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## 设计用意
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Designer configuration unit. Answers "When this input fires, what command packet should be generated?" Separates continuous and discrete metadata into distinct fields reflecting different routing semantics.
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设计者配置单元。回答"当此输入触发时,应生成什么命令数据包?"将连续和离散元数据分离到不同字段中,以反映不同的路由语义。
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## 职责范围
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Configuration data for one input-to-command mapping. Used by UCommandInputComponent::BuildPacket. Stored in UInputCommandData::InputCommands array.
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单个输入到命令映射的配置数据。由 UCommandInputComponent::BuildPacket 使用。存储在 UInputCommandData::InputCommands 数组中。
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## 项目内依赖
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| 依赖项 | 关系 | 源文件 |
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