doc: 将CharacterControl模块的文档部分转化为中文
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- **模块**: CharacterControl
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## 功能概述
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UDataAsset container for input configuration. Holds InputMappingContext (Enhanced Input mapping context to load) and InputCommands (TArray<FInputCommand>, the action-to-command mappings). Pure data container with no runtime logic.
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输入配置的 UDataAsset 容器。持有 InputMappingContext(要加载的增强输入映射上下文)和 InputCommands(TArray<FInputCommand>
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## 设计用意
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Standard UE data asset pattern for designer-friendly configuration. Designer creates asset, fills in mappings, assigns to UCommandInputComponent::CommandData. Decouples configuration from code.
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标准 UE 数据资产模式,便于设计者配置。设计者创建资产、填充映射、分配给 UCommandInputComponent::CommandData。将配置与代码解耦。
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## 职责范围
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Configuration data container. Holds mapping context reference and command array. No runtime logic (empty .cpp file).
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配置数据容器。持有映射上下文引用和命令数组。无运行时逻辑(.cpp 文件为空)。
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## 项目内依赖
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| 依赖项 | 关系 | 源文件 |
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