doc: 将CharacterControl模块的文档部分转化为中文

This commit is contained in:
meishibiezb
2026-06-06 04:57:13 +08:00
parent a8bdf281ff
commit b64cf33f6c
13 changed files with 39 additions and 39 deletions

View File

@@ -7,13 +7,13 @@
- **模块**: CharacterControl
## 功能概述
UDataAsset container for input configuration. Holds InputMappingContext (Enhanced Input mapping context to load) and InputCommands (TArray<FInputCommand>, the action-to-command mappings). Pure data container with no runtime logic.
输入配置的 UDataAsset 容器。持有 InputMappingContext要加载的增强输入映射上下文 InputCommandsTArray<FInputCommand>
## 设计用意
Standard UE data asset pattern for designer-friendly configuration. Designer creates asset, fills in mappings, assigns to UCommandInputComponent::CommandData. Decouples configuration from code.
标准 UE 数据资产模式,便于设计者配置。设计者创建资产、填充映射、分配给 UCommandInputComponent::CommandData。将配置与代码解耦。
## 职责范围
Configuration data container. Holds mapping context reference and command array. No runtime logic (empty .cpp file).
配置数据容器。持有映射上下文引用和命令数组。无运行时逻辑(.cpp 文件为空)。
## 项目内依赖
| 依赖项 | 关系 | 源文件 |