# Content/Blueprints 依赖关系 ## 文件间引用关系 | 源文件 | 引用方式 | 目标文件 | 目标单位 | |--------|---------|---------|---------| | BP_TestChar | 父类 | AMyCharacter | Source/lonese/MyCharacter.h | | BP_TestCtl | 父类 | AMyPlayerController | Source/lonese/MyPlayerController.h | | BP_CameraPawn | 父类 | ACameraPawn | Source/lonese/CameraPawn.h | | BP_TestMode | 父类 | GameModeBase | Engine | | BP_Hud | 父类 | HUD | Engine | | BP_UniversalEndpointComp | 父类 | UEndpointComponent | CharacterControl plugin | | BP_MoveInput | 父类 | UEndpointComponent | CharacterControl plugin | | BP_ControllerComp | 父类 | BP_EndpointComp_C | Content/Blueprints | | BP_SayHello | 父类 | UEndpointComponent | CharacterControl plugin | | BP_DefaultContainer | 父类 | UDefaultContainer | Item plugin | | BP_InventoryComp | 父类 | ActorComponent | Engine | | BP_DropItemInvComp | 父类 | BP_InventoryComp | Content/Blueprints | | BP_Bomb | 父类 | Actor | Engine | | WBP_TestUI | 父类 | UserWidget | Engine | | WBP_InventoryView | 父类 | UserWidget | Engine | | BP_TestChar | 组件 | BP_UniversalEndpointComp | Content/Blueprints | | BP_TestChar | 组件 | BP_MoveInput | Content/Blueprints | | BP_TestChar | 组件 | BP_ControllerComp | Content/Blueprints | | BP_TestChar | 组件 | BP_SayHello | Content/Blueprints | | BP_TestChar | 组件 | UCommandRouterComponent | CharacterControl plugin | | BP_TestChar | CameraActorClass | BP_CameraPawn | Content/Blueprints | | BP_TestMode | DefaultPawnClass | BP_TestChar | Content/Blueprints | | BP_TestMode | PlayerControllerClass | BP_TestCtl | Content/Blueprints | | BP_TestMode | HUDClass | BP_Hud | Content/Blueprints | ## 关键依赖链 Game Mode → Pawn: BP_TestMode (DefaultPawnClass=BP_TestChar, PlayerControllerClass=BP_TestCtl, HUDClass=BP_Hud) Character → Camera: BP_TestChar → CameraActorClass=BP_CameraPawn → ACameraPawn Input Pipeline: BP_TestCtl (AMyPlayerController) → Enhanced Input → UCommandInputComponent (on BP_TestChar) → UCommandRouterComponent → UEndpointComponent subclasses Item Pipeline: BP_DefaultContainer (UDefaultContainer) ← BP_InventoryComp (IInventory) ← BP_DropItemInvComp UI Pipeline: WBP_TestUI (implements IPresentationScriptExecutor) → UDialogPresentationSubsystem Item UI: WBP_InventoryView → BP_InventoryComp (via ViewCache/OnViewChanged) → BP_DefaultContainer (IItemContainer)