Files
lonese/Source/loneseEditor.Target.cs
2026-03-04 00:05:01 +08:00

16 lines
392 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class loneseEditorTarget : TargetRules
{
public loneseEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V6;
ExtraModuleNames.AddRange( new string[] { "lonese" } );
}
}