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loneseDocument/README.md
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# lonese 项目文档
> **维护者必读**[HOWTO_REGENERATE_DOCS.md](HOWTO_REGENERATE_DOCS.md) — 文档是怎么生成的、踩过什么坑、如何复现。修改本文档之前请先看这篇。
## 文档索引
### 一、Source/lonese/4 单位)
| 单位 | 文件 | 类型 | 父类 |
|------|------|------|------|
| AMyActor | [AMyActor.md](Source/lonese/AMyActor.md) | UCLASS | AActor |
| AMyCharacter | [AMyCharacter.md](Source/lonese/AMyCharacter.md) | UCLASS | ACharacter |
| ACameraPawn | [ACameraPawn.md](Source/lonese/ACameraPawn.md) | UCLASS | APawn |
| AMyPlayerController | [AMyPlayerController.md](Source/lonese/AMyPlayerController.md) | UCLASS | APlayerController |
依赖关系:[Source/lonese/_relationships.md](Source/lonese/_relationships.md)
### 二、Plugins/Item/14 单位)
| 单位 | 文件 | 类型 | 父类 |
|------|------|------|------|
| FItemView | [FItemView.md](Plugins/Item/FItemView.md) | USTRUCT | — |
| IItemContainer | [IItemContainer.md](Plugins/Item/IItemContainer.md) | UINTERFACE | UInterface |
| IInventory | [IInventory.md](Plugins/Item/IInventory.md) | UINTERFACE | UInterface |
| FItemInstance | [FItemInstance.md](Plugins/Item/FItemInstance.md) | USTRUCT | — |
| FItemPropertyEntry | [FItemPropertyEntry.md](Plugins/Item/FItemPropertyEntry.md) | USTRUCT | — |
| FItemDef | [FItemDef.md](Plugins/Item/FItemDef.md) | USTRUCT | FTableRowBase |
| UItemTracer | [UItemTracer.md](Plugins/Item/UItemTracer.md) | UCLASS | UObject |
| UInternalItemProperty | [UInternalItemProperty.md](Plugins/Item/UInternalItemProperty.md) | UCLASS | UBlueprintFunctionLibrary |
| ItemFactory | [ItemFactory.md](Plugins/Item/ItemFactory.md) | C++ 静态类 | — |
| IItemViewStrategy | [IItemViewStrategy.md](Plugins/Item/IItemViewStrategy.md) | UINTERFACE | UInterface |
| FItemViewFactory | [FItemViewFactory.md](Plugins/Item/FItemViewFactory.md) | C++ 静态类 | — |
| UDefaultContainer | [UDefaultContainer.md](Plugins/Item/UDefaultContainer.md) | UCLASS | UObject |
| UItemRegistrySubsystem | [UItemRegistrySubsystem.md](Plugins/Item/UItemRegistrySubsystem.md) | UCLASS | UGameInstanceSubsystem |
| UItemRegistrySettings | [UItemRegistrySettings.md](Plugins/Item/UItemRegistrySettings.md) | UCLASS | UDeveloperSettings |
依赖关系:[Plugins/Item/_relationships.md](Plugins/Item/_relationships.md)
### 三、Plugins/Dialog/10 单位)
| 单位 | 文件 | 类型 | 父类 |
|------|------|------|------|
| FDialogPresentationScriptData | [FDialogPresentationScriptData.md](Plugins/Dialog/FDialogPresentationScriptData.md) | USTRUCT | FTableRowBase |
| FDialogTextData | [FDialogTextData.md](Plugins/Dialog/FDialogTextData.md) | USTRUCT | FTableRowBase |
| EDialogPresentationScriptCommandParamType | [EDialogPresentationScriptCommandParamType.md](Plugins/Dialog/EDialogPresentationScriptCommandParamType.md) | UENUM | uint8 |
| FDialogPresentationScriptParam | [FDialogPresentationScriptParam.md](Plugins/Dialog/FDialogPresentationScriptParam.md) | USTRUCT | — |
| FDialogPresentationScriptCommand | [FDialogPresentationScriptCommand.md](Plugins/Dialog/FDialogPresentationScriptCommand.md) | USTRUCT | — |
| UPresentationJsonLibrary | [UPresentationJsonLibrary.md](Plugins/Dialog/UPresentationJsonLibrary.md) | UCLASS | UBlueprintFunctionLibrary |
| IPresentationStrategyPlugin | [IPresentationStrategyPlugin.md](Plugins/Dialog/IPresentationStrategyPlugin.md) | UINTERFACE | UInterface |
| IPresentationScriptExecutor | [IPresentationScriptExecutor.md](Plugins/Dialog/IPresentationScriptExecutor.md) | UINTERFACE | UInterface |
| FHelperArray | [FHelperArray.md](Plugins/Dialog/FHelperArray.md) | USTRUCT | — |
| UDialogPresentationSubsystem | [UDialogPresentationSubsystem.md](Plugins/Dialog/UDialogPresentationSubsystem.md) | UCLASS | UGameInstanceSubsystem |
依赖关系:[Plugins/Dialog/_relationships.md](Plugins/Dialog/_relationships.md)
### 四、Plugins/CharacterControl/13 单位)
| 单位 | 文件 | 类型 | 父类 |
|------|------|------|------|
| FCommandMeta | [FCommandMeta.md](Plugins/CharacterControl/FCommandMeta.md) | USTRUCT | — |
| FContinuousPayload | [FContinuousPayload.md](Plugins/CharacterControl/FContinuousPayload.md) | USTRUCT | — |
| FCommandPacket | [FCommandPacket.md](Plugins/CharacterControl/FCommandPacket.md) | USTRUCT | — |
| FDiscreteMeta | [FDiscreteMeta.md](Plugins/CharacterControl/FDiscreteMeta.md) | USTRUCT | — |
| FEndpointState | [FEndpointState.md](Plugins/CharacterControl/FEndpointState.md) | USTRUCT | — |
| UEndpointDispatcher | [UEndpointDispatcher.md](Plugins/CharacterControl/UEndpointDispatcher.md) | UCLASS | UObject |
| ICommandEndpoint | [ICommandEndpoint.md](Plugins/CharacterControl/ICommandEndpoint.md) | UINTERFACE | UInterface |
| UCommandRouter | [UCommandRouter.md](Plugins/CharacterControl/UCommandRouter.md) | UCLASS | UObject |
| UCommandRouterComponent | [UCommandRouterComponent.md](Plugins/CharacterControl/UCommandRouterComponent.md) | UCLASS | UActorComponent |
| UEndpointComponent | [UEndpointComponent.md](Plugins/CharacterControl/UEndpointComponent.md) | UCLASS | UActorComponent |
| UCommandInputComponent | [UCommandInputComponent.md](Plugins/CharacterControl/UCommandInputComponent.md) | UCLASS | UEndpointComponent |
| FInputCommand | [FInputCommand.md](Plugins/CharacterControl/FInputCommand.md) | USTRUCT | — |
| UInputCommandData | [UInputCommandData.md](Plugins/CharacterControl/UInputCommandData.md) | UCLASS | UDataAsset |
依赖关系:[Plugins/CharacterControl/_relationships.md](Plugins/CharacterControl/_relationships.md)
### 五、Content/Blueprints/15 单位)
| 单位 | 文件 | 类型 | 父类 |
|------|------|------|------|
| BP_TestChar | [BP_TestChar.md](Content/Blueprints/BP_TestChar.md) | Blueprint | AMyCharacter |
| BP_TestCtl | [BP_TestCtl.md](Content/Blueprints/BP_TestCtl.md) | Blueprint | AMyPlayerController |
| BP_CameraPawn | [BP_CameraPawn.md](Content/Blueprints/BP_CameraPawn.md) | Blueprint | ACameraPawn |
| BP_TestMode | [BP_TestMode.md](Content/Blueprints/BP_TestMode.md) | Blueprint | GameModeBase |
| BP_Hud | [BP_Hud.md](Content/Blueprints/BP_Hud.md) | Blueprint | HUD |
| BP_UniversalEndpointComp | [BP_UniversalEndpointComp.md](Content/Blueprints/BP_UniversalEndpointComp.md) | Blueprint | UEndpointComponent |
| BP_MoveInput | [BP_MoveInput.md](Content/Blueprints/BP_MoveInput.md) | Blueprint | UEndpointComponent |
| BP_ControllerComp | [BP_ControllerComp.md](Content/Blueprints/BP_ControllerComp.md) | Blueprint | UEndpointComponent |
| BP_SayHello | [BP_SayHello.md](Content/Blueprints/BP_SayHello.md) | Blueprint | UEndpointComponent |
| BP_DefaultContainer | [BP_DefaultContainer.md](Content/Blueprints/BP_DefaultContainer.md) | Blueprint | UDefaultContainer |
| BP_InventoryComp | [BP_InventoryComp.md](Content/Blueprints/BP_InventoryComp.md) | Blueprint | ActorComponent |
| BP_DropItemInvComp | [BP_DropItemInvComp.md](Content/Blueprints/BP_DropItemInvComp.md) | Blueprint | BP_InventoryComp |
| BP_Bomb | [BP_Bomb.md](Content/Blueprints/BP_Bomb.md) | Blueprint | Actor |
| WBP_TestUI | [WBP_TestUI.md](Content/Blueprints/WBP_TestUI.md) | Blueprint | UserWidget |
| WBP_InventoryView | [WBP_InventoryView.md](Content/Blueprints/WBP_InventoryView.md) | Blueprint | UserWidget |
依赖关系:[Content/Blueprints/_relationships.md](Content/Blueprints/_relationships.md)
---
## 文档模板说明
每个单位的文档包含以下章节:
1. **基本信息** — 类型、父类、源文件、模块
2. **功能概述** — 一句话概括单位的用途和使用场景
3. **设计用意** — 为什么这样设计,解决什么问题,在系统中的定位
4. **职责范围** — 自然语言描述该单位承担的工作范围
5. **项目内依赖** — 文件级依赖表格
6. **对外接口** — 从外部调用者视角描述的接口说明
7. **使用方法** — 引用项目真实代码位置说明典型用法
8. **用例** — 项目中实际使用本单位的文件和上下文
每个模块目录下还有一个 `_relationships.md` 文件,描述该模块内文件间的引用关系和关键数据/控制流依赖链。
---
## 统计
- **总单位数**: 564 + 14 + 10 + 13 + 15
- **总文档文件**: 62含 5 个 `_relationships.md` + 1 个 `README.md`
- **覆盖模块**: 5Source/lonese + 3 插件 + Content/Blueprints